Official Player Code
Provided by the Colorado Tennis Association
Preface
When
your serve hits your partner stationed at the net, is it a let, fault, or loss
of point? Likewise, what is the ruling when your serve, before touching the
ground, hits an opponent who is standing back
of the baseline? The answers to these questions are obvious to anyone who knows
the fundamentals of tennis, but it is surprising the number of players who
don't know these fundamentals. All players have a responsibility to be familiar
with the basic rules and customs of tennis. Further, it can be distressing to
your opponent when he makes a decision in accordance with a rule and your
protest with the remark, "Well, I never heard of that rule before!"
Ignorance of the rules constitutes a delinquency on the part of a player and
often spoils an otherwise good match.
What
is written here constitutes the essentials of The Code, a summary of procedures and unwritten rules which custom
and tradition dictate all players should follow. No system of rules will cover
every specific problem or situation that may arise. If players of good will
follow the principles of The Code,
they should always be able to reach an agreement, while at the same time making
tennis more fun and a better game for all. The principles of The Code shall apply in cases not
specifically covered by The Rules of
Tennis and USTA Regulations.
Before
reading this you might well ask yourself: Since we have a book that contains
all the rules of tennis, why do we
need a code? Isn't it sufficient to know and understand all the rules? There
are a number of things not specifically set forth in the rules that are covered
by custom and tradition only. For example, if you have a doubt on a line call,
your opponent gets the benefit of the doubt. Can you find that in the rules?
Further, custom dictates the standard procedures that players will use in
reaching decisions. These are the reasons why we need a code. --Col. Nick Powel
Note:
This edition of The Code is an
adaptation of the original, which was written by Colonel Nicholas E. Powel.
Principles
1. Courtesy. Tennis is a game that requires
cooperation and courtesy from all participants. Make tennis a fun game for all
by praising your opponents' good shots and by not:
- conducting loud
postmortems after points;
- complaining about
shots like lobs and drop shots;
- embarrassing a weak
opponent by being overly gracious or condescending;
- losing your temper,
using vile language, throwing your racket, or slamming a ball in anger; or
- sulking when you are
losing.
2. Counting points played in good faith. All points played in good faith stand.
For example, if after losing a point, a player discovers that the net was four
inches too high, the point stands. If a point is played from the wrong court,
there is no replay. If during a point, a player realizes that a mistake was
made at the beginning (for example, service from the wrong court), he shall
continue playing the point. Corrective action may be taken only after a point
has been completed.

The Warm-Up
3. Warm-up is not a practice.
A player should provide his opponent a five-minute warm-up (ten minutes if
there are no ball persons). If a player refuses to warm up his opponent, he
forfeits his right to a warm-up. Some players confuse warm-up and practice. A
player should make a special effort to hit his shots directly to his opponent.
(If partners want to warm each other up while their opponents are warming up, they
may do so.)
4. Warm-up serves. Take all
your warm-up serves before the first serve of the match. Courtesy dictates that
you not practice your service return when your opponent practices his serve. If
a player has completed his warm-up serves, he shall return warm-up serves
directly to his opponent.
Making Calls
5. Player makes calls on his side of the net.
A player calls all shots landing on, or aimed at, his side of the net.
6. Opponent gets benefit of doubt. When
a match is played without officials, the players are responsible for making
decisions, particularly for line calls. There is a subtle difference between
player decisions and those of an on-court official. An official impartially
resolves a problem involving a call, whereas a player is guided by the
unwritten law that any doubt must be resolved in favor of his opponent. A
player in attempting to be scrupulously honest on line calls frequently will
find himself keeping a ball in play that might have been out or that he
discovers too late was out. Even so, the game is much better played this way.
7. Ball touching any part of the line is good.
If any part of the ball touches the line, the ball is good. A ball 99 percent
out is till 100 percent good.
8. Ball that cannot be called out is good.
Any ball that cannot be called out is considered to have been good. A player
may not claim a let on the basis that he did not see a ball. One of tennis'
most infuriating moments occurs after a long hard rally when a player makes a
clean placement and his opponent says: "I'm not sure if it was good or
out. Let's play a let." Remember, it is each player's responsibility to
call all balls landing on or aimed at, his side of the net. If a ball can't be
called out with certainty, it is good. When you say your opponent's shot was
really out but you offer to replay the point to give him a break, you are
deluding yourself because you must have had some doubt.
9. Calls when looking across a line or when far
away. The call of a player looking down a line is much more likely to
be accurate than that of a player looking across a line. When you are looking
across a line, don't call a ball out unless you can clearly see part of the
court between where the ball hit and the line. It is difficult for a player who
stands on one baseline to question a call on a ball that landed near the other
baseline.
10. Treat all points the same
regardless of their importance. All points in a match should be treated
the same. There is no justification for considering a match point differently
than the first point.
11. Requesting opponent's help.
When an opponent's opinion is requested and he gives a positive opinion, it
must be accepted. If neither player has an opinion, the ball is considered
good. Aid from an opponent is available only on a call that ends a point.
12. Out calls corrected. If a player mistakenly calls a ball
"out" and then realizes it was good, the point shall be replayed if
he returned the ball within the proper court. Nonetheless, if the player's
return of the ball results in a "weak sitter," the player should give
his opponent the point. If the player failed to make the return, his opponent
wins the point. If the mistake was made on the second serve, the server is
entitled to two serves.
13. Player calls his own shots out. With the exception of the first serve,
a player should call against himself any ball he clearly sees out regardless of
whether he is requested to do so by his opponent. The prime objective in making
calls is accuracy. All players should cooperate to attain this objective.
14. Partners' disagreement on calls. If a player and his partner disagree
about whether their opponents' ball was out, they shall call it good. It is
more important to give your opponents the benefit of the doubt than to avoid
possibly hurting your partner's feelings by not overruling. The tactful way to
achieve the desired result is to tell your partner quietly that he has made a
mistake and then let him overrule himself. If a call is changed from out to
good, the point is replayed only if the out ball was put back in play.
15. Audible or visible calls. No matter how obvious it is to a
player that his opponent's ball is out, the opponent is entitled to a prompt
audible or visible out call.
16. Opponent's calls questioned. A player may ask his opponent about
his call with the query: "Are you sure of your call?" If the opponent
reaffirms that the ball was out, his call shall be accepted. If the opponent
acknowledges that he is uncertain, he loses the point. There shall be no
further delay or discussion.
17. Spectators never to make calls.
A player shall not enlist the aid of a spectator in making a call. No spectator
has a part in the match.
18. Prompt calls eliminate two chance
option. A player shall make
all calls promptly after the ball has hit the court. A call shall be made
either before the player's return shot has gone out of play or before the
opponent has had the opportunity to play the return shot.
Prompt calls will quickly eliminate the
"two chances to win the point" option that some players practice. To
illustrate, a player is advancing the net for an easy put away when he sees a
ball from an adjoining court rolling toward him. He continues his advance and
hits the shot, only to have his supposed easy put away fly over the baseline.
The player then claims a let. The claim is not valid because he forfeited his
right to call a let my choosing instead to play the ball. He took his chance to
win or lose, and he is not entitled to a second chance.
19. Lets called when balls roll on
the court. When a ball from
an adjacent court enters the playing area, a player shall call a let as soon as
he becomes aware of the ball. The player loses the right to call a let if he
unreasonably delays in making the call.
20. Touches, hitting ball before it
crossed net, invasion of opponent's court, double hits, and double bounces.
A player shall promptly acknowledge:
- a ball touches him;
- he touches the net;
- he touches his
opponent's court;
- he hits a ball
before it crosses the net;
- he deliberately
carries or double hits the ball; or
- the ball bounces
more than once in his court.
21. Balls hit through the net or into
the ground. A player shall make the ruling on a ball that his opponent
hits through the net and on a ball that his opponent hits into the ground
before it goes over the net.
22. Calling balls on clay courts.
If any part of the ball mark touches the line on a clay court, the ball shall
be called good. If you can see only part of the mark on the court, this means
that the missing part is on the line or tape. A player should take a careful
second look at any point-ending placement that is close to a line on a clay
court. Occasionally a ball will strike the tape, jump and then leave a full
mark behind the line. The player should listen for the sound of the ball
striking the tape and look for a clean spot on the tape near the mark. If these
conditions exist, the player should give the point to his opponent.
Serving
23. Server's request for third ball. When a server requests three balls,
the receiver shall comply when the third ball is readily available. Distant
balls shall be retrieved at the end of a game.
24. Foot Faults. A player may
warn his opponent that the opponent has committed a flagrant foot fault. If the
foot faulting continues, the player may attempt to locate an official. If no
official is available, the player may call flagrant foot faults. Compliance
with the foot fault rule is very much a function of a player's personal honor
system. The plea that he should not be penalized because he only just touched
the line and did not rush the net is not acceptable. Habitual foot faulting,
whether intentional or careless, is just as surely cheating as is making a
deliberate bad line call.
25. Service calls in doubles.
In doubles the receiver's partner should call the service line, and the
receiver should call the sideline and the center service line. Nonetheless,
either partner may call a ball that he clearly sees.
26. Service calls by serving team.
Neither the server nor his partner shall make a fault call on the first service
even if they think it is out because the receiver may be giving the server the
benefit of the doubt. But the server and his partner shall call out any second
serve that either of them clearly sees out.
27. Service let calls. Any
player may call a service let. The call shall be made before the return of
serve goes out of play or is hit by the server or his partner. If the serve is
an apparent or near ace, any let shall be called promptly.
28. Obvious faults. A player
shall not put into play or hit over the net an obvious fault. To do so
constitutes rudeness and may even be a form of gamesmanship. On the other hand,
if a player believes that he cannot call a serve a fault and gives his opponent
the benefit of a close call, the serves is not entitled to replay the point.
29. Receiver readiness. The
receiver shall play to the reasonable pace of the server. The receiver should
make no effort to return a serve when he is not ready. If a player attempts to
return a serve (even if it is a "quick" serve), then he (or his team)
is presumed to be ready.
30. Delays during service.
When the server's second service motion is interrupted by a ball coming onto
the court, he is entitled to two serves. When there is a delay between the
first and second serves:
- The server gets one
serve if he was the cause of the delay;
- The server gets two
serves if the delay was caused by the receiver or if there was outside
interference.
The time it takes to clear a ball that
comes onto the court between the first and second serves is not considered
sufficient time to warrant the server receiving two serves unless this time is
so prolonged as to constitute an interruption. The receiver is the judge of
whether the delay is sufficiently prolonged to justify giving the server two
serves.
Scoring
31. Server announces score. The
server shall announce the game score before the first point of the game and the
point score before each subsequent point of the game.
32. Disputes. Disputes over
the score shall be resolved by using one of the following methods, which are
listed in the order of preference:
- Count all points and
games agreed upon by the players and replay only the disputed points or
games;
- Play from a score
mutually agreeable to all players;
- Spin a racket or
toss a coin.
Hindrance Issues
33. Talking during a point. A
player shall not talk while the ball is moving toward his opponent's side of
the court. If the player's talking interferes with his opponent's ability to
play the ball, the player loses the point. Consider the situation where a
player hits a weak lob and loudly yells at his partner to get back. If the
shout is loud enough to distract his opponent, then the opponent may claim the
point based on a deliberate hindrance. If the opponent chooses to hit the lob
and misses it, the opponent loses the point because he did not make a timely
claim of hindrance.
34. Feinting with the body. A
player may feint with his body while the ball is in play. He may change
position at any time, including while the server is tossing the ball. Any
movement or sound that is made is solely to distract an opponent, including but
not limited to waving the arms or racket or stamping the feet, is not allowed.
35. Lets due to hindrance. A
let is not automatically granted because of hindrance. A let is authorized only
if the player could have made the shot had the shot not been hindered. A let is
also not authorized for a hindrance caused by something within a player's
control. For example, a request for a let because the player tripped over his
own hat should be denied.
36. Grunting. A player should
avoid grunting and making other loud noises. Grunting and other loud noises may
bother not only opponents, but also players on adjacent courts. In an extreme
case, an opponent or a player on an adjacent court may seek the assistance of
the referee or a roving official. The referee or official may treat grunting
and the making of loud noises as a hindrance. Depending upon the circumstance,
this could result in a let or loss of point.
37. Injury caused by a player. When
a player accidentally injures his opponent, the opponent suffers the
consequences. Consider the situation where the server's racket accidentally
strikes the receiver and incapacitates him. The receiver is unable to resume
play within the time limit. Even though the server caused the injury, the
server wins the match by retirement.
On the other hand, when a player
deliberately injures his opponent and affects the opponent's ability to play,
then the opponent wins the match by default. Hitting a ball or throwing a
racket in anger is considered a deliberate act.
When to Contact an Official
38. Withdrawing from a match or
tournament. A player shall not enter a tournament and then withdraw
when he discovers that tough opponents have also entered. A player may withdraw
from a match or tournament only because of injury, illness, personal emergency,
or another bona fide reason. If a player cannot play a match, he shall notify
the referee at once so that his opponent may be saved a trip. A player who
withdraws from a tournament is not entitled to the return of his entry fee
unless he withdrew before the draw was made.
39. Stalling. The following
actions constitute stalling:
- Warming up for more
than the allotted time;
- Playing at about
one-third a player's normal pace;
- Taking more than the
allotted 90 seconds on the odd-game changeover;
- Taking a rest at the
end of a set that contains an even number of games;
- Starting discussion
or argument in order for a player to catch his breath;
- Clearing a missed
first service that doesn't need to be cleared; and
- Bouncing the ball
ten times before each serve.
Contact an official if you encounter a
problem with stalling. It is subject to penalty under the Point Penalty System
40. Requesting an official.
While normally a player may not leave the playing area, he may visit the
referee or seek a roving official to request assistance. Some reasons for
visiting the referee include:
- Stalling;
- Chronic flagrant
foot faults;
- Medical time-out
- Scoring dispute; and
- Pattern of bad calls
A player may refuse to play until an
official responds.
Ball Issues
41. Retrieving stray balls.
Each player is responsible for removing stray balls and other objects from his
end of the court. A player shall not go behind an adjacent court to retrieve a
ball, nor shall he ask for return of a ball from players on an adjacent court
until their point is over. When a player returns a ball that comes from an
adjacent court, he shall wait until their point is over and then return it
directly to one of the players, preferably the server.
42. Catching a ball. Unless
you have made a local ground rule, if you catch a ball before it bounces, you
lose the point regardless of where you are standing.
43. New balls for a third set.
When a tournament specifies new balls for a third set, new balls shall be used
unless all the players agree otherwise.
Miscellaneous
44. Clothing and equipment
malfunction. If clothing or equipment other than a racket becomes
unusable through circumstances outside the control of the player, play may be
suspended for a reasonable period. The player may leave the court after the
point is over to correct the problem If a racket or string is broken, the
player may leave the court to get a replacement, but he is subject to code
violations under the Point Penalty System.
45. Placement of towels.
Place towels on the ground outside the net post or at the back fence. Clothing
and towels should never be placed on the net.
Credit
for the information contained herein is given to website, http://www.idtennis.com/html/code.html, and to NATA / PATA for
providing the updated version of The Code Of Tennis.